About This Game Last Stanza is a slice of life, dramatic kinetic visual novel from developer Innocenceイノセンス!StoryDecember, 2009. On a day in the last week of that month, I realized how slowly dripping tears had a shivering yet uneasy feeling. The coming of winter turned the air thin and cold. The clouds blocked out the sunlight that normally reached the ground making it seem as if the sun was absent.Many days passed and life seemed to return to normal as if nothing had happened. To conceal my anger and confusion and slowly regain control of my thoughts, I opened my heart up to friends old and new to try at any cost to find a new place for myself.But it is in peaceful moments such as these when even a single seemingly inconsequential action can set up a chain reaction like the endless waves of a once calm ocean turned violent, bringing to the shores of my mind the emotions I had thought were long locked away.Key FeaturesLinear route, visual novelA short but impactful story written in almost 70,000 wordsStory brought to life with 12 unique characters, beautiful backgrounds and a wonderful soundtrack. 1075eedd30 Title: Last StanzaGenre: Casual, IndieDeveloper:InnocenceイノセンスPublisher:Sekai ProjectRelease Date: 9 Nov, 2018 Last Stanza Activation Code [Xforce] A kinetic novella dealing with the tragic loss of a friend. And how those who continue on cope with the loss.. This game is about people who are dealing with recent loss of a person. One becomes depressed, another have guilty pleasure, and so on. While the premise is unique and refreshing, unfortunately, I can't say the game successfully delivered its message.First, lots of character behavior seems either weird or poorly explained. For example, a male friend of male protagonist doesn't seem to care about the suffering of the protagonist. I guess the reasoning behind is that he is too obsessed with sports to notice it. However, if that's the case, he shouldn't be given the friend role anyway, Another example is the transfer student. She had abruptly rushed her romantic feeling toward the male protagonist, but the female protagonist doesn't seem to care much about her even when she is also hiding romantic interest for male protagonist. There should be more interaction between those two.Second, the time interval between scenes were too long. Whenever scene changes, at least one month passes. I understand that writer wanted to deliver only impactful moments to players, but it made characters very distant that I felt like reading newspaper, not novel. In other words, characters seemed to serve as mere components of story, nothing more.Third, too many characters have been mentioned before they actually appear in story. For example, the lost person of story is Charlotte. Her name appears early on whenever character talk about their inner feeling,but the actual information of her is revealed a way later. It was very hard for me to sympathize with protagonists since I had no idea about the lost person until the end. Several other character name also come to dialogue a bit early without any formation, making me confused as well.In conclusion, I don't think the story has delivered its message effectively. I think it would be better if the story focus on a few character instead - twelve seem to be an excess. However, at least the art itself was nice and the idea was unique, so I think the team has potential. I hope their next story would have improved quality.. The art is some of the better visual novel art I've seen, I love it \u2229\u0f3c\u02f5\u262f\u203f\u262f\u02f5\u0f3d\u3064$$$ great game, take my money .. A kinetic novella dealing with the tragic loss of a friend. And how those who continue on cope with the loss.. This game is about people who are dealing with recent loss of a person. One becomes depressed, another have guilty pleasure, and so on. While the premise is unique and refreshing, unfortunately, I can't say the game successfully delivered its message.First, lots of character behavior seems either weird or poorly explained. For example, a male friend of male protagonist doesn't seem to care about the suffering of the protagonist. I guess the reasoning behind is that he is too obsessed with sports to notice it. However, if that's the case, he shouldn't be given the friend role anyway, Another example is the transfer student. She had abruptly rushed her romantic feeling toward the male protagonist, but the female protagonist doesn't seem to care much about her even when she is also hiding romantic interest for male protagonist. There should be more interaction between those two.Second, the time interval between scenes were too long. Whenever scene changes, at least one month passes. I understand that writer wanted to deliver only impactful moments to players, but it made characters very distant that I felt like reading newspaper, not novel. In other words, characters seemed to serve as mere components of story, nothing more.Third, too many characters have been mentioned before they actually appear in story. For example, the lost person of story is Charlotte. Her name appears early on whenever character talk about their inner feeling,but the actual information of her is revealed a way later. It was very hard for me to sympathize with protagonists since I had no idea about the lost person until the end. Several other character name also come to dialogue a bit early without any formation, making me confused as well.In conclusion, I don't think the story has delivered its message effectively. I think it would be better if the story focus on a few character instead - twelve seem to be an excess. However, at least the art itself was nice and the idea was unique, so I think the team has potential. I hope their next story would have improved quality.. The art is some of the better visual novel art I've seen, I love it \u2229\u0f3c\u02f5\u262f\u203f\u262f\u02f5\u0f3d\u3064$$$ great game, take my money . Update 1.0.1: Hello!The 1.0.1 update includes some changes to our sprites, as we cleaned some ghastly minor artifacts surrounding a few characters (even though it’s not Halloween) and had a few adjustments done to Liam’s uniform. Gregor also had his smile changed, increasing his chances to become a heartbreaker.The Brazilian Portuguese version had lots of small corrections and minor revisions. Special thanks to Heinrich K. for his contribution.. Demo is Live!: Hello everyone!We took our time, but now both the demo and our Steam page are live!We hope you enjoy the demo! Let's meet each other again at launch later this year!If you'd like to take an insider look about how the game was made and about it's characters, feel free to follow us on twitter!https://twitter.com/innocenceversushttps://laststanza.com/. Brazilian Portuguese Available Now!: Along with our release in English, Last Stanza will also be launching this friday, 9th of November with full Brazilian Portuguese support!. Release Date Announcement!!!: Greetings! We are glad to inform Last Stanza has reached its final state of development, this means we are ready to announce our release date! Look forward to Friday, November 9th 2018 when you will be able to purchase and play the full version of the game! We expect to fill your need for more news between now and the release date with updates at our twitter, so if it would be of any interest, please follow us at https://twitter.com/innocenceversus Thanks, everybody! See you soon!. Last Stanza is Out on Steam!: The wait is over! Last Stanza is now fully available on Steam for $7.99!We hope you have an enjoyable time with our story!Follow us for the latest Stanza News at https://twitter.com/innocenceversus
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Last Stanza Activation Code [Xforce]
Updated: Mar 23, 2020
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